Thursday, 20 April 2023
Assam, Arunachal Sign Pact To Resolve Border Dispute; CM Himanta Calls It A `Milestone`
from Zee News :India National
Delhi Covid-19 Update: 1,603 New Cases, Three Deaths, Active Caseload At 6,120
from Zee News :India National
Wednesday, 19 April 2023
‘Oxenfree II: Lost Signals’ will launch on Netflix and other platforms on July 12
Oxenfree II: Lost Signals, the follow up to supernatural thriller Oxenfree, will launch on July 12 on Netflix, Nintendo Switch, PlayStation 4, PS5 and Steam. The game was developed by Night School Studio, a gaming studio that Netflix acquired back in 2021. Night School Studio originally planned to launch Oxenfree II: Lost Signals in 2022, but delayed the release date to 2023.
“Set five years after the events of the first game, which continues to be celebrated for its compelling storytelling, relatable characters and captivating art style, Oxenfree II: Lost Signals will take players on a gripping narrative-driven adventure featuring an all-new cast of characters and original story,” Netflix teased in a press release.
The game follows the story of Riley Poverly, an environmental researcher who returns to her hometown Camena to investigate unnaturally occurring radio frequency signals causing disturbances in electronic equipment.
At launch, Oxenfree II: Lost Signals will feature localized interface and subtitle support for Arabic, Chinese (Simplified) , Chinese (Traditional), Croatian, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hebrew, Hindi, Hungarian, Indonesian, Italian, Japanese, Korean, Malay, Norwegian Bokmål, Polish, Portuguese (Brazil), Portuguese, Romanian, Spanish, Spanish (Spain), Swedish, Turkish, Ukrainian and Vietnamese.
Nigh School Studio was the first gaming studio that Netflix acquired. Since then, the streaming giant has acquired several other studios, including Spry Fox, Next Games and Boss Fight Entertainment. Netflix also opened a new gaming studio in Southern California and established an internal games studio based in Helsinki, Finland, led by the co-founder and general manager of the Zynga Helsinki game development studio, Marko Lastikka.
Today’s announcement comes as Netflix recently revealed that it has 40 games slated for launch this year and has 70 in development with its partners. The streaming service also has 16 games currently being developed by its in-house game studios.
Netflix launched games in November 2021 and has released 55 titles since then. Netflix VP of External Games Leanne Loombe told reporters during a briefing last month that the company is primarily focused on mobile, but that it’s working on its own cloud streaming technology, as was revealed by Netflix VP of Gaming Mike Verdu at TechCrunch Disrupt last October.
‘Oxenfree II: Lost Signals’ will launch on Netflix and other platforms on July 12 by Aisha Malik originally published on TechCrunch
from TechCrunch
Hear ClassDojo and SignalFire unpack edtech’s opportunity ahead on TechCrunch Live
Sam Chaudhary takes his time. The founder of ClassDojo, an edtech consumer app that focuses on student classrooms, spent eight years building the company before introducing a formal revenue model. All while raising over tens of millions in venture capital from elite Silicon Valley investors and eyeing a big mission: become the brand families can turn to when they think about a child’s education.
Today, ClassDojo has raised over $200 million in venture capital and has its eyes on its next target, to hit $100 million in annual recurring revenue and reach over 100 million families. On this episode of TechCrunch Live taking place on April 26 at 12 pm PDT, we’ll get into how Chaudhary played the long-game in edtech and what he’d do differently if he was starting all over again. We’ll talk about opportunity in the sector in a post-pandemic landscape — and how he landed investor patience. Chaudhary will speak about his entrepreneurial journey with his investor Chris Farmer, the founder and CEO of SignalFire.
Farmer leads SignalFire, a seed-stage venture firm that recently raised $900 million across four new funds. He describes SignalFire as “the only venture firm with a true ML system where it’s a closed loop.” Before SignalFire, Farmer led General Catalyst’s seed program, helping land deals in Coinbase, Discord, and Stripe. He will talk about investing in companies that aren’t rushing to monetize, market competition and the next generation of entrepreneurs.
TechCrunch Live is free. Come join us virtually at 12:00 p.m. today and add your questions right in the chat! Register here. Got a startup? We’d love to have you participate in Pitch Practice, where you’ll have 2 minutes to pitch the show’s guests and get 4 minutes of feedback. It’s fun and helpful.
Hear ClassDojo and SignalFire unpack edtech’s opportunity ahead on TechCrunch Live by Natasha Mascarenhas originally published on TechCrunch
from TechCrunch
Tuesday, 18 April 2023
Meta opens up its social VR space Horizon Worlds to teens
Meta announced today that it’s opening up Horizon Worlds to teen users in the U.S. and Canada, after previously restricting the social VR platform to users 18 years of age and above. As part of the expansion, the company says it’s introducing a set of age-appropriate protections and safety defaults.
The move comes as lawmakers and children’s rights activists had urged Meta to abandon its plans to open up the platform to young users.
Today’s announcement doesn’t come as a surprise, as a leaked memo revealed back in February that Meta planned to open up access to Horizon Worlds to users aged 13 to 17. At the time, Senators Richard Blumenthal (D-CT) and Ed Markey (D-MA) wrote a letter to Meta CEO Mark Zuckerberg urging him to halt the plans, arguing that giving teens access to “digital space rife with potential harms” would be a bad idea.
Meta says it has invested in new safety features including back-end protections and parental supervision tools that allows parents and teens to help manage the experience before making Worlds available to this age group. The company says it’s rolling out Horizon Worlds to teens slowly, so that it can carefully examine usage before expanding more broadly.
Teens can choose who they follow and who can follow them back, and their profiles are automatically set to private, which means they can approve or decline anyone who requests to follow them. By default, Meta also won’t show a teen’s active status and their Horizon Worlds location to other people, but these settings can be changed, as teens can choose whether their connections can see if they’re active online and which public world or event they’re in.
“We use content ratings to ensure teens have an age-appropriate experience within Worlds,” Meta wrote in a blog post. “For example, mature world and event ratings prevent teens from finding, seeing, or entering spaces that contain mature content. Our policies prohibit teens from publishing mature worlds or events. Worlds violating this policy will be removed.”
Meta will also transform the voices of people a teen doesn’t know into garbled sounds. The teens voice will be garbled too, so people they don’t know can’t hear them.
In addition, Meta says it will limit interaction between teens and adults by not displaying any adults a teen doesn’t know in their “people you might know” list.
As for parents, they will be able to set up Worlds parental supervision by inviting their teen to connect though Meta’s Family Center offering. Once this is set up, parents will be able to see, adjust, and lock safety features. Parents will also be able to see who their teen follows and who follows their teen. The controls allow parents to see how much time teens have spent in Worlds and also block their teens from using Worlds altogether.
In days leading up the announcement, many children’s rights activists had asked Meta to abandon its plans to attract young teens onto the social VR platform, worrying that doing so would expose them to sexually explicit and homophobic content.
Meta has had problems both with keeping users protected while using the platform. After its initial rollout, some users reported being groped and sexually harassed in Horizon Worlds. To address this, Meta later rolled out a “personal boundary” feature. Much of the platform can feel like a free-for-all, since it can be difficult to moderate speech-based interactions on a massive scale.
It’s worth noting that although Horizon Worlds technically was restricted to adults prior to this expansion, many people reported that the platform was overrun with young users who were able to easily bypass the age limit for the platform.
Meta opens up its social VR space Horizon Worlds to teens by Aisha Malik originally published on TechCrunch
from TechCrunch
Paramount+ announces original movie, ‘Star Trek: Station 31,’ starring Michelle Yeoh
Paramount+ has ordered a “Star Trek: Section 31” original movie event with Michelle Yeoh reprising her role as Emperor Philippa Georgiou, according to a blog post on the “Star Trek” official website. This will be the first “Star Trek” movie based on a character from the 2017 series “Star Trek: Discovery.”
A release date has yet to be announced. Production begins later this year.
"I’m beyond thrilled to return to my Star Trek family."
Academy Award winner Michelle Yeoh will star in #StarTrekSection31, a special movie event coming to @ParamountPlus! pic.twitter.com/QHKYim06PC— Star Trek on Paramount+ (@StarTrekOnPPlus) April 18, 2023
Details on the plot are slim. However, we know that “Star Trek: Section 31” will follow Georgiou, the original captain of the ship Shenzhou. She joins a secret division of Starfleet, Section 31, which is tasked to protect the security interests of an interstellar alliance called the United Federation of Planets.
Georgiou will also have to face “the sins of her past,” the StarTrek.com staff wrote. The emperor is actually a Mirrorverse duplicate of Georgiou, who appears later in the first season of “Star Trek: Discovery.” (Spoiler alert: the original Georgiou was killed in the 2017 series). The Mirrorverse is a universe where the people are corrupt versions of the people in the main universe.
“I’m beyond thrilled to return to my Star Trek family and to the role I’ve loved for so long,” Yeoh said in a statement. “Section 31 has been near and dear to my heart since I began the journey of playing Philippa all the way back when this new golden age of Star Trek launched. To see her finally get her moment is a dream come true in a year that’s shown me the incredible power of never giving up on your dreams. We can’t wait to share what’s in store for you, and until then: live long and prosper (unless Emperor Georgiou decrees otherwise)!”
“Star Trek: Section 31” was initially reported to be a spinoff series in 2018 and went into active development in 2019.
While it’s unclear why Paramount+ chose to make it a movie instead, this will be the first “Star Trek” film to center on a single character.
“All the way back in 2017, before the first season of ‘Star Trek: Discovery’ had even aired, Michelle had the idea to do a spin-off for her character, Philippa Georgiou,” said executive producer Alex Kurtzman.
“She broke new ground as one of the first two women on screen in the pilot to usher in a new age of Trek, and now, six years later, ‘Star Trek: Section 31’ finally arrives on the heels of her latest groundbreaking win. Everyone on Team Trek couldn’t be more thrilled to have our legendary friend return home to us as we expand our storytelling into new and uncharted corners of the Trekverse. Long live Emperor Georgiou; long live Michelle Yeoh!,” Kurtzman added.
Paramount+ announces original movie, ‘Star Trek: Station 31,’ starring Michelle Yeoh by Lauren Forristal originally published on TechCrunch
from TechCrunch